;------------------------------------------------------------------------------------------------ [wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params,wpn_spas12_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\spas12" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 40 inv_grid_y = 0 inv_name = st_wpn_spas12 inv_name_short = st_wpn_spas12 description = st_wpn_spas12_descr kind = w_shotgun inv_weight = 4.13 cost = 29390 repair_type = shotgun weapon_class = shotgun hud = wpn_spas12_hud visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf position = -0.024, -0.081, 0. orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.686 fire_point2 = 0.0, 0.103, 0.686 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0.0, 0.138, 0.07 ;shell_particles = weapons\12ga light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12 installed_upgrades = upgrade_scheme = upgrade_scheme_spas12 upgr_icon_x = 1450 upgr_icon_y = 450 upgr_icon_width = 300 upgr_icon_height = 100 tri_state_reload = on fire_modes = 1, -1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 8 ammo_mag_size = 8 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.79, 0.79, 0.79, 0.79 hit_type = fire_wound fire_distance = 300 bullet_speed = 340 rpm = 115 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 6.9 fire_dispersion_base = 0.48 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.80 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0022 cam_return = 0 cam_relax_speed = 20 cam_dispersion = 7.88 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.77 zoom_cam_relax_speed = 16 zoom_cam_dispersion = 6.03 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.61 PDM_disp_accel_factor = 1.755 PDM_disp_base = 1.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 91 kill_msg_y = 104 kill_msg_width = 80 kill_msg_height = 20 [wpn_spas12_hud]:hud_base item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.02, -0.18, 0.15 hands_position_16x9 = 0.02, -0.18, 0.15 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.08023, 0.0417, -0.25 aim_hud_offset_pos_16x9 = -0.08023, 0.0417, -0.25 aim_hud_offset_rot = -0.0107, 0.00012, 0.0 aim_hud_offset_rot_16x9 = -0.0107, 0.00012, 0.0 anm_add_cartridge = spas12_reload, reload anm_close = spas12_reload_end, reload_end anm_hide = spas12_holster anm_idle = spas12_idle anm_idle_aim = spas12_aim anm_idle_aim_moving = spas12_move, idle, 0.75 anm_idle_aim_moving_crouch = spas12_move, idle, 0.7 anm_idle_moving = spas12_move anm_idle_sprint = spas12_sprint anm_open = spas12_reload_start, reload_start anm_shots = spas12_shoot anm_show = spas12_draw shell_bone = gilza2 shell_dir = 0.0, 1.0, 0.0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.8 ;------------------------------------------------------------------------------------------------ [wpn_spas12_custom]:wpn_spas12 inv_grid_x = 40 inv_grid_y = 2 inv_name = st_wpn_spas12_custom inv_name_short = st_wpn_spas12_custom cost = 32580 hud = wpn_spas12_sk1_hud visual = dynamics\weapons\wpn_spas12\wpn_spas12_sk1.ogf installed_upgrades = up_secona_spas12 rpm = 130 fire_dispersion_base = 0.45 misfire_start_condition = 0.7 ; 0.76 misfire_start_prob = 0.003 misfire_end_condition = 0.09 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.00225 condition_shot_dec = 0.00225 [wpn_spas12_sk1_hud]:wpn_spas12_hud item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_spas12_nimble]:wpn_spas12 $spawn = "weapons\wpn_spas12_nimble" inv_grid_x = 40 inv_grid_y = 8 inv_name = st_wpn_spas12_nimble inv_name_short = st_wpn_spas12_nimble description = st_wpn_spas12_nimble_descr cost = 34860 hud = wpn_spas12_nimble_hud visual = dynamics\weapons\wpn_spas12\wpn_spas12_nimble.ogf hit_power = 0.83, 0.83, 0.83, 0.83 bullet_speed = 350 fire_dispersion_base = 0.43 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.003 misfire_end_condition = 0.08 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0024 condition_shot_dec = 0.0024 [wpn_spas12_nimble_hud]:wpn_spas12_hud item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_nimble_hud.ogf